It dictates what order files overwrite each other in. The left pane in MO is the 'installation order'. dds file is a texture of an object/model. They are what interact with the game directly. The right pane only contains these plugin files. It purely deals with plugins, which are the esp, esm and esl files you see in the right pane of MO. First off, SSEEdit has nothing to do with NIF and DDS files. Should I try to fix these meshes/textures conflicts using SSEEdit (as in SSEEdit showing no more such conflicts)? Hott Interesting NPC has a dds and a nif file being overwritten by Interesting NPC Zora CustomizerĪs far as I understand I have to choose which file gets overwritten but I would like to know:Ĭan these types of conflicts cause any serious damage to my game (CTD, corrupt saves.) or worst case some clipping and such? Vitruvia has blankdetailmap.dds being overwritten by CBBE Skyrim Realistic Overhaul has treepineforestbarkcomp\_n.dds and treepineforestbarkcomp.dds being overwritten by Skyrim 3D Trees and Plants and a number of other dds file being overwritten by Red Rocks 4k and SMIM I will give some examples from my load order: As far as I know the MO2 load order from the right panel decides the "winning" file and the left panel shows the user the conflicting files with the lightning bolt and the - and marks. In my mod list there can be found a number of conflicts about nif and dds files, which from what I understand are meshes and textures. I am starting a new SSE modded run and I have a few questions about using SSEEdit with regards to mod conflicts.
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